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  • MerrianMay

    My objectives as of today, 05/04-18



    • Updating Supported Mods page.
    • Updating Compatibility Patches page.

    • Adding Fossil Mining pages.

    • Adding remaining Armory item pages.
    • Adding Thane Weapons Reborn item pages.
    • Updating Vigilant spoiler list.
    • Updating Fate Card images.
    Read more >
  • MerrianMay

    My objectives as of today, 08/03-18




    • Adding Fossil Mining pages.

    • Adding remaining Armory item pages.
    • Adding Thane Weapons Reborn item pages.
    • Updating Vigilant spoiler list.
    Read more >
  • MerrianMay

    Fossil Mining item pages

    December 30, 2017 by MerrianMay

    I am currently working on adding pages for all Fossil Mining items.

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  • MerrianMay

    Thane Weapons Reborn

    December 8, 2017 by MerrianMay

    I was just reminded that Icecreamassassin's own Thane Weapons Reborn weapons are missing from the wiki, so I'll be switching my focus to them. I also forgot that I have most of the locations of the Amulets of Skyrim items, but haven't gotten around to adding the info yet. That will be what I work on after Thane Weapons Reborn.

    Apologies for jumping around so much work-wise on the wiki. I tend to switch focus every few days to avoid getting bored. Sometimes it has the unfortunate side effect that I forget what I was working on.

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  • MerrianMay

    Note to self

    November 11, 2017 by MerrianMay

    The dragonborn relics that are gotten at the end of shattered legacy have had their look changed, needs new images.

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  • MerrianMay

    A baby boy

    July 25, 2017 by MerrianMay

    Just wanted to let you all know why I haven't been very active lately. I gave birth to a baby boy on the 8th of July, and have been quite busy since (in a good way :) ).

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  • MerrianMay

    Currently working on adding all the missing Orcish items and their info to the Armory page.

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  • Sanamia

    Semi-away

    November 17, 2016 by Sanamia

    Only semi-active here as I will be spending more time to clean-up templates on the German Wiki. Still need to translate most templates over there, and then double check if I have everything both there and on the French wiki.

    After that it's back to portal pages and overviews, Who I can then just port over to each wiki without extra work.

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  • Sanamia

    patch updates

    November 3, 2016 by Sanamia

    Updated MIL and OAP patches.

    - Fixed missing havoc scripts - Removed duplicate display in combo patch - Changed tower of 9 to OAP version in combo patch

    Clean DBMArmorDisplayScript when updating.

    Updated MAS patch

    -fixed issue with Hellfire staff clipping and displays of MAS items that went missing on the last update.

    Read more >
  • Sanamia

    News: Heavy Armory

    November 1, 2016 by Sanamia

    Warning: Heavy Armory just released an update recently, DO NOT update to this new version until compatibility is addressed and a possible release of updated set of patches. It sounds like this update works off the CCOR compatible version rather than the original, so it should be fine, but several people have expressed issues with the armory this week, and upgrading HA is probably to blame. Please wait for an update to the patches.

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  • Sanamia

    News : AOS displays online

    October 30, 2016 by Sanamia

    Yes while most displays are now accounted for this is also a test of a new news feature I really want to implement so I'm doing words.

    works!

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  • DocDoBig

    Might be not as active

    October 18, 2016 by DocDoBig

    Beside Skyrim I play Battlefield with a passion, Battlefield 1 launched today and I'm going to play the f out of it for an unforeseeable time

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  • DocDoBig

    ToDo this weekend

    October 7, 2016 by DocDoBig
    • Make Seashell map FINALLY, I was thinking about how I do it the best, I will just fly up to the sky with tcl and make some screenshots of the map that way and hope it doesn't look all too shabby
    • Work on LLN pages
    • Play the Dragonborn DLC on Tucia :P
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  • Sanamia

    Just this one little thing...

    Well okay I could make it easier if I made a template to manage this thing. Okay I'm tired of copy pasting over this link it's too long and hard to remember. Maybe if I make a template for that template then this template...

    In the end XKCD got it right:

    http://xkcd.com/1739/

    Though I wont stop now, it's so beautiful when the pieces fall together and a single word suddenly does stuff.

    But over 40 templates in I believe I forgot one or two. Meh I'll find it again, and at some point I should really return to the original problem :P

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  • DocDoBig

    So usually I'd have a 30 seconds+ loading screen when I go through doors, I used to live with it as I'm coming from XBOX, but goddamn did it begin to annoy me to the point where simple fetch and get quests were just progressed with the coc and movetoqt command, as it is my first serious non-test playthrough I really despised doing that all the time.

    But the fix was right under my nose, I had to just disable Auto Save on Travel: http://i.imgur.com/KuV6HCz.jpg and now everything loads like it's a fresh save again, I have to fiddle with large 40 mb save games now so I guess every time I'm changing cells it has to write that 40mb file

    Now I just have to rely on hard and quick saves which isn't really a problem as my load order is surprisingly st…

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  • DocDoBig

    Unused objects in Legacy

    September 22, 2016 by DocDoBig

    In my adventures with CK I stumbled over some things that are inside Legacy but aren't really used, just to remind myself I make this list and perhaps ask ice one day what the plan for those is:

    • Sigvarr's Journal - dunOgmundsTomb_SigvarrsJournal from the Ogmunds Tomb quest mod which is included in Legacy, can be obtained by cocing to DBM_util and take it from a chest
    • Vosis Dragon Priest - if you write help Vosis in the console you will see there are 3 NPC's called Vosis all from Legacy, they aren't used anywhere
    • All cells from Morsel - The Cursed Halls are included in it's entirety but aren't used anywhere coc codes here: http://i.imgur.com/MG8OsiT.png, I asked ice about it and it will be used for Odyssey, Quote "It's going to be the base tem…
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  • DocDoBig

    I love returning home

    September 20, 2016 by DocDoBig

    And see all my slav.... I mean followers I dismissed over time, gathered up around the dining table to enjoy some food with Auryen and Avram:

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  • DocDoBig

    Dig Sites Locations

    September 12, 2016 by DocDoBig

    Time to step up the Dig Sites page and add all locations where one appears, CK counts there are 100 of those across the game, 4 of are unreachable normally (3 in DBM_Utility3 cell and one is just a static version used in the dining room of the Museum)

    It's pretty hard to determine the location of a dig site in the CK render screen so I leave out some exact locations to see it later ingame.

    I'm making a txt again and add it at work lunch tomorrow.


    Little side note regarding Paintings so i don't forget, the Painting from Lord Niles Macnarian is called Macnarian's Painting and is the big one used above the fireplace in the dining room, always wondered why i cant put a picture there normally.

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  • DocDoBig

    Fate Card Locations

    September 12, 2016 by DocDoBig

    I prepared a txt file with 25 Cards that have fixed locations yesterday before going to sleep which I will apply later on my lunch break


    Done: 12th September

    Yup Card of Demons: Ace can't be looted from Harkon

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  • DocDoBig

    Seashells guide

    September 10, 2016 by DocDoBig

    About seashells, I wanted to find out the exact spawnpoints for those, I asked on the nexus page how i could accomplish that with ck, that's why the one I edited looked like crap, I was going to edit it later with possible fixed locations.

    Guess i can't do that without doing more work than good since there are 120 spawn points set by the original mod author, perhaps i will compile a list similar in style to the Unique Treasure Chests guide (without screenshots of course) but with a map of the coast with little dots and I will just link to it in the new cleaned up seashell pages

    I compiled a pastebin template page for seashells nonetheless: http://pastebin.com/2bt1CaGf

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  • DocDoBig

    Literally triggered me when I wanted to edit one there, it's a total mashup of Visual, CLassic and Source Editor code where you had to scroll 5 minutes to find the right thing

    Glad me have those clean templates here :P

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  • DocDoBig

    Taking care of Gems now

    September 7, 2016 by DocDoBig

    Going by list, might also add all dungeons to the Dig Sites list since ice showed me how to do check them with CK


    Made a clean template for Gemstone pages: http://pastebin.com/SGPe2sFb


    Done: 8th September 2016

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  • DocDoBig

    FML, so I noticed there are QUITE a few books added. Approximately 400 different ones, most of those come from though, also there are around 200 actors and enemies all from the integrated mods.

    That will be ... interesting ... to catalogize and document everything.

    Read more >
  • Nerjaveika

    Moon & Star

    August 15, 2016 by Nerjaveika

    Just finished Moon & Star mod for the first time. Tho I never played ES3 and Nerevarine is lost on me, I enjoyed the mod much. It's so small, but lovely and well made. No bugs whatsoever. And I was wonering...is the only conflict with the Gallary - Moon & Star ring? Or weapons that you get from Nerevarine too...

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  • Scarten

    It's been a wonderfull time the past two weeks, getting back to Skyrim modding and contributing to the wikia. But damn, I should REALLY be studying! First final coming up thursday and I'm far from prepared. RL getting in the way again :(

    Anyway, my activity is going to lower the next few weeks, but don't worry...

    I'll be back.

    Read more >
  • Sanamia

    the death of a save...

    August 14, 2016 by Sanamia

    Warning entails slight comedy,

    A save tortured to death by endless updating, re-loading and even cleaning every script in existence at one point. Doing everything one should not do he was the ultimate bad bay, removing mods installing mods. Even using feared mods like CWO didn't hurt him.

    One mostly necrotic save now, he served me well. Surviving all the way from 15.beta up to 16.1. hundreds of hours countless levels later... He's on it's last leg.

    No more crafting as it immediately Crashes the game, never going through Solitude as the endless load screens only existed there. and at some point it was too much, he can't leave the museum anymore without crashing. Knowing NPC'S and enemies have come and gone and the display counter rests at 1703…

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  • DocDoBig

    Going to do the Moonpath quest line the next day, adding all the Khajiits as new page then

    Also adding various other NPC's like Byron

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  • Sanamia

    Some of the typical things one might need when making updates to pages and some helpful tips.

    planned for whenever I get to it:

    • galleries and you - a post about screenshots.
    • templates used on the wiki and what they are for
    • using and other tags.
    • table of contents. including circumvention when needed.

    any other ideas?

    Read more >
  • DocDoBig

    My v16 playthrough

    August 12, 2016 by DocDoBig

    I started a new playthrough when v16 rolled out, killing my old 100 hours save a Level 80 Redguard named Casem. The new character is a Female Imperial called Tucia. Currently rocking Level 40 at 56 hours and 300 displays.


    Feels like I only saw 5% of my modded game though lol. The reason because of that is that I have SO many new lands and quests mods that it will takes ages to go through all of them, which is nice, I like a very content heavy Skyrim. You cant really impress me with fancy ENB's, fancy Lights or fancy Water, I dont need that to have fun with my game. The more Quests, Locations and items added to my game the better!

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  • Nerjaveika

    Wheels of Lull

    August 10, 2016 by Nerjaveika

    Going to install and play Wheels of Lull in this playthrough...will be updating missing info on that topic soon...tho it'll probably be some time since I get to boss fights, that mod is pretty big ))

    Somehow installing it midplay messes up my saves, so I need to solve that too, that's pretty bad, 'cause i really wanna play this one again.



    I'm done with Wheels of Lull. Added all item locations to the Museum display. Great mod, tho always causing me some crush problems, but worth it 100%...too unique and well made. Tho aside from main quest walkthrough (thank god, this exists at least), there's close to zero info on it. And main quest is far from all this mod brings.

    There're few more unique pieces of equipment that you can get - for example Diving…



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  • Gamerhenne

    Reworking articles

    July 6, 2016 by Gamerhenne

    Currently adding the new Wiki and Nexus links to the Aetherium Collection. --> Done

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  • Gamerhenne

    Category Tree

    July 5, 2016 by Gamerhenne

    Started a work in progress Category Tree on the Category Template Documentation page. Improvements or changes are welcome!

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  • Gamerhenne

    Gallery Template

    July 1, 2016 by Gamerhenne

    I reworked the Galler Template. Now it provides the exact gallery wich is used on all the pages under the Location heading.
    Using the template allows to change the appearance of all the galleries on all pages if wanted/necessary without editing every single page. It also is a lot easier to use because you don't have to remember all the properties used for the gallery to match the others.

    Read more >
  • Gamerhenne

    Link Templates

    July 1, 2016 by Gamerhenne

    I just created new templates which allow to link to the Nexus or the Elderscrolls Wiki easily:

    • Template:Wiki
    • Template:Nexus
    Read more >