• MerrianMay

    V19.3.06 update

    - Fixed disabled weapon racks in armory when TWR is not used
    - Fixed lower armory mannequin enable state issues
    - Fixed Daedric face of terror skinned model normal map assignment
    - Set first field station quest to require Under Sarthaal instead of eye of magnus to begin it
    - Fixed missing Wulfharth run speed ability being visible (was working, just not visible)

    No script cleaning is required if you have previously upgraded to V19.3.05

    Read more >
  • MerrianMay

    Less active

    January 31, 2018 by MerrianMay

    Sorry for my drop in activity these past few weeks.

    My 7 months old son has been under the weather lately. He caught his first cold 2½ weeks ago, and was at home until it had passed about a week later (he is usually in day care). After the cold had passed, he started getting problems with his stomach again, an ongoing problem since he was born. It is taking a lot of my energy getting him to eat lately, and because of his stomach problems he has trouble sleeping, so not much sleep for me either. We'll be seeing a doctor next week.

    Thank you, ProfDraco2, for all your help. I very much appreciate it.

    Read more >
  • MerrianMay

    Well here it is folks, V19.3 after a long time in the waiting. This update is HUGE, adds new features, optimized mechanics and improved scripts. Thanks to Picky for his help with some of the scripts and fixes and for his updates carried back from SSE.

    PLEASE READ UPDATE NOTES COMPLETELY as this update does require some special cleaning and console actions if upgrading your game in process. Without further ado, here is the list of what V19.3 is packin'

    V19.3 update

    - Added kitchen cabinet and liquor cabinet lockup fix button (to the right of cabinets in kitchen)
    - repaired incorrect item assignment to snow elf statue display
    - fixed missing craft station type for much ado green and blue key recipes
    - fixed bug with rogvir's essence not being adde…

    Read more >
  • MerrianMay


    Updated main FOMOD installer to v19.2 in the MAIN file section.

    - Updated "Artifacts of Boethiah" patch.
    - Updated "Cutting Room Floor" patch.
    - Updated "Dev Aveza" patch.
    - Updated "Open Cities" patch.
    - Updated "Skyrim Underground" patch.
    - Updated "Solitude Bathhouse" patch.
    - Updated "Solitude Skyway" patch.
    - Updated "Vigilant" patch.

    Read more >
  • MerrianMay

    Fossil Mining item pages

    December 30, 2017 by MerrianMay

    I am currently working on adding pages for all Fossil Mining items.

    Read more >
  • MerrianMay

    Overview page for VIGILANT

    December 29, 2017 by MerrianMay

    An overview page for VIGILANT has been added. See VIGILANT.

    General info on the mod will be added to the page, along with possible tips and guides.

    Read more >
  • MerrianMay

    An overview page for More Interesting Loot has been added. See More Interesting Loot.

    General info on the mod will be added to the page, along with possible tips and guides.

    Read more >
  • MerrianMay

    An overview page for Oblivion Artifact Pack has been added. See Oblivion Artifact Pack.

    General info on the mod will be added to the page, along with possible tips and guides.

    Read more >
  • MerrianMay

    V19.2.2 update

    - Fixed Winterhold helm display alignment
    - Fixed winterhold helm worn model beast race assignment
    - Repacked missing and bad solitude overwrite textures for museum
    - Fixed armory checklist issue
    - Added description to luca's pickaxe
    - Added description pop ups for several explorer relics that do not have a description box option (misc items, keys)
    - Fixed non functioning Legacy kegs script
    - Fixed interesting prospect quest issue with coin turn in dialog
    - Updated interesting prospect artifacts to lose quest item status on relic hunter start where they are found randomly rather than by quest
    - rebuilt custom stair mesh to fix collision issues

    Clean Scripts:

    Read more >
  • MerrianMay

    Thane Weapons Reborn

    December 8, 2017 by MerrianMay

    I was just reminded that Icecreamassassin's own Thane Weapons Reborn weapons are missing from the wiki, so I'll be switching my focus to them. I also forgot that I have most of the locations of the Amulets of Skyrim items, but haven't gotten around to adding the info yet. That will be what I work on after Thane Weapons Reborn.

    Apologies for jumping around so much work-wise on the wiki. I tend to switch focus every few days to avoid getting bored. Sometimes it has the unfortunate side effect that I forget what I was working on.

    Read more >
  • MerrianMay

    V19.2.1 update

    - Fixed issue where field station quest turn in's could target Marassi inside the ruins at Greenwall even when the third excavation was not under way
    - Fixed issue where archeology perk resets ignored pre-requisites on previously obtained tree progress
    - Fixed Aethereal Weapons and Armor support lists to allow proper auto sorting
    - Fixed Aetherium Bolt Launcher display using swapped versions
    - Renamed Kegbreaker notification ability
    - Fixed Staff of Indarys spell cost and description text
    - Re-ordered flow of Armory checklists (top to bottom)
    - Fixed missing teleport spell from Karagas' staff (unmodified version)
    - Added missing magic resistance ability to Chrysamere
    - Fixed issue with Konahrik's Accoutrements items sorting improperly…

    Read more >
  • MerrianMay

    Legacy V19.2 is out

    November 26, 2017 by MerrianMay

    V19.2 update

    This new base package is a combined repack of V19.1.6 and V19.1.7 update with fixes and additions and carried changes from fixes found in Legacy SSE. This is the only pack needed to play Legacy LE and can be installed as an update (remove all other installs and updates) or for a fresh game.

    - Fixed zone loading error when exiting safehouse or guild house into the hot springs which sometimes caused some people or NPC’s to end up in the dummy space in solitude rather than the exterior worldspace of the hotspring like it should
    - Re-worked node names and collision on helm of winterhold model and display mesh
    - Fixed Deepholme quest script
    - Added collision to culture gallery
    - Fixed Malrus Codex SUT chest locator to function from inter…

    Read more >
  • MerrianMay

    Note to self

    November 11, 2017 by MerrianMay

    The dragonborn relics that are gotten at the end of shattered legacy have had their look changed, needs new images.

    Read more >
  • MerrianMay

    Version 3.1

    Corrected FOMOD error, no changes to plugins themselves. Safe to update mid-game.

    Read more >
  • MerrianMay

    Version 3.3

    - Adjusted perk conditions to prevent conflict with On Hit delivery effects from other mods which do not apply them directly to weapons

    - Removed Silver Weapon Material keywords

    - Fixed missing properties on some weapon silver perk settings

    - Fixed dawnstar battlemace incorrectly using Markarth Warhammer abilities

    - Changed Markarth hammer weapon keyword from waraxe to mace

    - Adjusted staff of winterhold spell costs (75 per charge)

    - Removed all edits made to thane favor quests and rebuilt TWR handlers to watch for incoming thane rewards and then swap them out (you will see a post about the vanilla item being given but then see another right after)

    - Fixed glitch that prevented Helm of Winterhold quest from starting

    - Now compatible wit…

    Read more >
  • MerrianMay

    Legacy V19.1.7 is out

    October 2, 2017 by MerrianMay

    - Updated Natural Science Plaques to say 'Read Plaque' instead of 'Activate'.
    - Added Ghost Helm to auto-sorter list (Backport from SE)
    - Fixed some missing properties on Gregor's Death Script. (Backport from SE)
    - Greigor now flees the Falkreath Sanctuary during the attack and will turn up at the Dawnstar one. (Backport from SE)
    - Reworked the Fists of Randagulf Dialogue with Falk to allow proper Persuade and Bribe option. (Backport from SE)
    - Added objective marker to Falk during Fists of Randagulf. (Backport from SE)
    - Filled a couple of missing properties that were stalling quests. (Backport from SE)
    - Fixed some typos in the Fists of Randagulf quest. (Backport from SE)
    - Added a workaround to Shattered Legacy if you have already defea…

    Read more >
  • MerrianMay

    Legacy V19.1.6 is out

    September 22, 2017 by MerrianMay

    Version 19.1.6 21/09/17
    - Fixed MAASE key replicas not having the right keyword so not being craftable.
    - Fixed MAASE Statue display activated by wrong relic.
    - Fixed seam in safehouse crafting room floor (again!).
    - Optmised An Interesting Propect (DBM_MuseumJoinQST) and Dragonborn Gallery (DBM_RelicHunterQST) to hopefully put an end to the early game stalls.
    - Relics from these quests are now quest items (cleared when handed in)
    - Removed Reserved Alias flag from DBM_MuseumJoinQST relics.
    - Changed Denstagmer's Ring stages to require the actual ring being acquired instead of activating the strongbox.

    Scripts to clean:
    dbm__qf_dbm_museumjoinqst_05453ba8 (Only if not yet started Legacy questline)
    dbm_qf_dbm_relichunterqst_063f14fc (On…

    Read more >
  • MerrianMay

    Thank you!

    September 20, 2017 by MerrianMay

    Thank you to all of you that are helping with updating the wiki! I appreciate it very much.

    For those of you that don't know, I am spending time with my 2 month old son, learning how to be a mom. I enjoy it very much, but he is very against sleeping anywhere else than on his mom or dad, so I don't have much time to myself anymore (and by extension, time to edit the wiki). I am really itching to do work on the wiki again, so whenever he starts to be able to sleep by himself, I will return :)

    Read more >
  • MerrianMay

    A baby boy

    July 25, 2017 by MerrianMay

    Just wanted to let you all know why I haven't been very active lately. I gave birth to a baby boy on the 8th of July, and have been quite busy since (in a good way :) ).

    Read more >
  • MerrianMay


    - Added the "Mystic Condenser" patch to the UPDATE file section.
    (this patch adds a Mystic Condenser from the mod of the same name to the Safehouse crafting room)

    - Updated the "Nexus Skyrim Overhaul" patch in the UPDATE file section.

    - Updated the "Another Sorting Mod" patch in the UPDATE file section.

    Read more >
  • MerrianMay


    - Updated "Book Covers Skyrim - Legacy Compatibility Pack" in the OPTIONAL file section. (Added patch for "Not So Fast - MAin Quest" Courtesy of SkyLover264)

    - Updated "Non-Automatic Skill Books - LoTD" in the OPTIONAL file section. (Edited files = NASB(Before)-LoTD-BQMBN & NASB(After)-LoTD-BQMBN)


    Updated main FOMOD installer to v18.15 in the MAIN file section.

    This Update forwards changes from the ULP to many of the patches

    The following patches have been updated:

    Artifacts of Boethiah
    Complete Alchemy & Cooking Overhaul
    Cutting Room Floor,
    Dragon Priest Armory (Konahrik's Accoutrements)
    More Interesting Loot (+OAP),
    Requiem (+MIL+OAP),
    Utter Unique Upgrades,
    Weapons & Armor Fixes Remade (+WAF_CCF_CCOR).

    Updated Optional Mod Patches fo…

    Read more >
  • MerrianMay

    From Ice:

    ULP V1.16.5 will be the final patch for V18 for the foreseeable future. Picky and I are diving right in to do one final huge cleanup of old assets, obsolete forms and to polish up how a few quests are handled mechanically before releasing V19. Once V19 is released, there will be a 6 month hiatus on any Legacy development while we turn our focus on Odyssey full bore. The ONLY patches that will be released for V19 during this break will be CRITICAL issues only.

    - Updated fossil handler glitch that prevented MCM checklist from working
    - Fixed corrupted data in Tools of the Trade Quest
    - -Optimized Tools of the Trade to mark objectives complete upon finding relics before picking up the map.
    - Added a missing function to Digging Up …

    Read more >
  • MerrianMay

    Fossil Mining mod by Ice and Aviform is now live:

    It adds 40+ fossils that you can find randomly while mining, in tiers of rarity, to make mining more interesting and more profitable. You can even add the fossils you collect to your Legacy of the Dragonborn museum!

    It requires V1.15 for support. When adding the fossil mining mod, if you are not starting a fresh game, you need to clean these scripts to allow display setup, activators, MCM checklist and prepstation sorting to function for them:

    Read more >
  • MerrianMay

    - Fixed glitch in DBM_dynamicdisplayscript
    - Included higher resolution textures for expedition tents
    - Reduced skill requirement to use Sextant to 10 instead of 25
    - Fixed archeology station “Salvager” perk dwemer fragment recipes
    - Adjusted Keywords for crusader armor light set
    - Fixed the hand-in marker for Finders Keepers to ignore the
    - Heist version of Auryen unless you are doing the Museum Heist quest.
    - Added dialogue to Fafnir (no Raccoons were harmed in the recording of this audio)
    - Fafnir now shows his name when you target him
    - Reduced frequency of Auryen and Avram’s ‘Hello’ lines to prevent them from getting annoying.

    Read more >
  • MerrianMay

    From Ice:


    Minor issue with V1.15: the dynamic display script got mucked up and is throwing stack errors. if you extract DBM_DynamicDisplayScript from the V18 core archive and overwrite, or simply delete it from the ULP update installation in the case of MO, the issue will be resolved. I'll be updating to V1.16 soon to address the issue.

    Read more >
  • MerrianMay

    - Rebuilt Latoria’s “One Man’s Junk” quest and Auryen’s “Finders Keepers” quest to be truly radiant.Finders Keepers now also gives the name of the location if possible.
    - Finders Keepers can now use items from Skyrim Unique Treasures and BadGremlin’s collectable mods, if they are installed.
    - Made Philter of the Phantom display accept the original item as well as the replica
    - Updated Moonpath’s player dialogue for knocking over the pillar bridge
    - Added Picky’s Beacon and Resonator to the Tools of the Trade quest
    - Edited out repeated “We’ll start building right away” line for Professor Marassi in the Branching Out Quest.
    - Sorted Quests in Creation Kit Object Window (Developer quality of life, no gameplay impact)
    - Add tempering recipe for…

    Read more >
  • MerrianMay

    - Minor fix for mix up in room bounds during haunted museum quest added to V1.14

    Follow all steps for V1.14 if updating from a version prior to V1.14

    Read more >
  • MerrianMay


    - Adding missing rare book list to leveled lists for merchant purchasing
    - Fixed collision bounds on gravedigger models
    - Added support for a new mod by Aviform and Icecreamassassin “Fossil mining” which adds a mezzanine to the natural science gallery for displaying 32 new fossil finds that can be found by mining or at excavation sites!
    - Added Misc container to all remote access activators (excavation base camps, library, sort spell)
    - Reworked the initial museum joining quest to have cleaner journal entries and objectives
    - Fixed Fate Card and deck collision (Ice)
    - Fixed missing dialogue line in the Haunted Museum Quest and corrected some subtitles that were not accurate to the sound files or had typos. (Picky)
    - Reworked Haunted Museum o…

    Read more >
  • MerrianMay

    From Ice:


    I have pulled ULP 1.13 due to some unforseen issues and need for more testing. I would recommend that people revert to V1.12 and reload a character used prior to the update. There are a few reworks that have bigger hiccups than expected and I am going to iron them out in the next couple days. Sorry for the inconvenience."

    Read more >
  • MerrianMay

    ULP V1.13

    - Reworked “An Interesting Prospect” museum join quest to have proper quest log and target text particular to the stage on the quest rather than generic “find the artifact”
    - Added dwemer fragment recipes to archeology station that allow “Salvager” perk owners to break down 2-5 dwemer junk items for a chance at getting fragments or even keystones
    - Added missing scribe desk recipe for book “Fragment: on Artaeum”
    - Expanded early shattered legacy dialog options to all versions of Auryen
    - Fixed some latoria 1st person vs 3rd person subtitle mismatches
    - Fixed safehouse dish cabinet re-display delay
    - Fixed keystone drop issue with excavator perk lvl 1 and 2
    - Revised excavation site script to accurately notify exact item drop from dig sit…

    Read more >
  • MerrianMay

    Unofficial Legacy Patch v1.12 changes:

    - Refined Craftloot pre-loader to loot only more relevant containers.
    - Fixed airship stations to work with craftloot system reset.
    - Offset guildhouse Auryen scene trigger box to ensure scene triggers.
    - Added replica options for Wooden Dragon Priest Mask and Poacher's Axe.
    - More typo fixes courtesy of Mykal.
    - Carried forward the latest changes from USLEEP v3.0.9.
    - Adjusted the position of the Crusader’s Mace Chest at Fort Sungard to no longer be floating.
    - Added a condition to the EX01 ForceGreet AI Package on Prof. Marassi that will prevent him from continually force greeting you after recruiting him under certain conditions.
    - Removed DBM_PickyBeaconControl from ULP archive (unused script).
    - Corrected …

    Read more >
  • MerrianMay

    ULP V1.11

    -New Explorer Relic: Picky’s Beacon and Resonator which can be found at Moesring’s Pass which, when the resonator is installed in the Dev Aveza engine, the beacon can be used to call and send the ship remotely to any of a number of primary stop locations.
    -Re-labeled airship ladder destinations to be “Airship deck” and “Deboard Ship”
    -Modified “Hand of Glory” quest to not add quest item to container until proper quest stage
    -Fixed safehouse cookpot position (ice)
    -Adjusted craft station alignments in safehouse
    -Expanded crafting options in the Airship (added disenchanting font, smelter, sharpening wheel, and armor table). (ice)
    -Linked craft station to the craftloot system (ice)
    -Fixed Erianna’s “what have you got for sale” dialog option…

    Read more >
  • MerrianMay


    Updated Unofficial Legacy Patch to v1.10.

    - Adjusted compass script to transport you to the front of the museum instead of marks inside it or the safe house when the haunted museum quest or heist mission are active.
    - Removed the Archaeology skill gain when creating a replica of the Dwemer Compass.
    - Increased the gold value of the “real” Dwemer Compass.
    - Red Eagle’s Fury replica may now be placed on display. Previously would not be accepted.
    - Slightly adjusted the position of the display for Windshear.
    - Archeology perks may now be chosen directly through the MCM menu as well as at the guild house, but cannot be reset through the MCM.
    - Added activator to the archeology perk table in the explorer’s guild house that resets all spent per…

    Read more >
  • MerrianMay


    Updated Unofficial Legacy Patch to v1.9.

    - Fine tuned “An Interesting Prospect” quest script to prevent auryen from sending a letter when you sell a relic if you have already met him and started the quest to find the initial items he’s asked for.
    - Updated book artwork for the French team story books found in the museum.
    - Updated positions of load screen art and adjusted the frequency of the screens again.
    - Fixed forearms not being visible with the Relic Hunter gloves.
    - Fixed ownership issue with phantasmal chest that reassigned chest ownership in owned cells.
    - Fixed issue with doomstone display scripts that fails to count activated doomstones for display count in V1.8.
    - Minor typo edits and other non-noteworthy changes.

    Scripts to Cl…

    Read more >
  • MerrianMay

    Version ULP1.8

    - Removed old instances of the DBM-DoomstoneDISPScript which have not been needed for quite some time.
    - Made replicas of Labyrinthian magic drain weapons displayable.
    - Corrected the Bloodworm Helm Armor Type. Was listed as Clothing but should be Light Armor.
    - Fixed incorrect audio line on Auryen’s explanation of the Daedric Gallery.
    - Updated divine crusader sealed chests to open to players wearing the proper divine’s amulet that matches the chest.
    - Fixed display count issue where prep station does not properly count sorted jewelry items sorted during ULP 1.7.
    - Added displays for Oelander’s Hammer and Story of Lyrisius (books).
    - Fixed bug in Trial of Trinimac quest if the auriel’s bow quest hasn’t started, where Kyre will not …

    Read more >
  • MerrianMay

    Version ULP1.7

    - Added several Legacy Load Screens!
    - Fine tuned Craftloot system to not require a second click to start crafting (thanks Pickysaurus for the help)
    - New and improved explorer relic display case
    - Fixed mesh seams in alphabetized book cases
    - Resolved scribe desk control lock up issue!
    - Fixed a typo in the reworked shrine handler that may keep it from working properly
    - Removed Explorer’s Guide Book (all data is accurately tracked in the MCM instead)

    Clean Scripts:
    DBM__QF_DBM_ShrineAndStoneHan_0529E54E (do NOT clean UpdateOffsets, only script and instances)

    Read more >
  • MerrianMay

    Fixes a problem with part of the Jewelry Cabinet not showing.

    Those in existing saves may find that it still isn't there. TCL through the Amulet display and you will see the cabinet in the distance if you look around. Go up to it and click it in the console and type recycleactor
    It will then move to the correct location.

    Read more >
  • MerrianMay

    Version ULP1.6

    - Integrated support for Requiem’s edit of the Stendarr shrine effect which prevents display enabling.
    - Conditioned curator guidebooks to state “Auryen is currently out of the museum” when the museum instance of Auryen is disabled for various quests.
    - Fixed Persistent Museum feature bug. Rewrote jewelry and armory cabinet scripts to reprocess the math after a forced shared data re-enable; TLDR it fixed nowz :P
    - Added several missing supported display lists to the persistent museum handler.
    - Fixed Critical Data values for 5 more weapons. They should all be good now.
    - Edited the “Kilvur” blades damage and crit data to be in line with the Ebony Blade. It was far too overpowered.

    Clean scripts:

    Read more >
  • MerrianMay

    All the Dawnguard items in the armory are missing images. I am starting to add the images. I will also be taking a new picture of the Dawnguard display with the Dawnguard Arsenal items displayed along with everything else.

    Read more >
  • MerrianMay

    Currently working on adding all the missing Orcish items and their info to the Armory page.

    Read more >
  • MerrianMay

    Note! If you downloaded v1.5, please re-download v1.5.5. The previous version didn't include critical scripts, textures and meshes.


    - Added secret stone switch to outside of museum secret exit
    - Rebuilt Airship scripts for easy universal edit free use in other mods. Addon Guide .txt file included in archive.
    - The Airship Has full LOD and can be seen from outside major cities when it's docked.
    - Modified airship interior map area, added stop for Elsweyr base and conditioned several flags to only be available after certain quests bring you there. (high hrothgar, winterhold college, volkihar castle and fort dawnguard, etc)
    - Reversed turn in conditions for Much Ado Staff of Ikngthand and Xrib (so Irk becomes the last turned in as it should be

    Read more >
  • MerrianMay


    - Updated DBM_MCMScript to fix an issue with the elemental dragons listing in the MCM.
    - Fixed Dwemer telescope display (actual display was grabable).
    - Rewrote the Curator’s guide scripts to block usage during the haunted museum and heist quests, as well as block safehouse access prior to obtaining the key.
    - Changed the body slot assignments of Madras’ bandoliers to maintain compatibility with some mods that were causing him to be naked.
    - Fixed dialog bug that gives two artifact turn in options during “Finder’s Keepers”, one of which fires a stage in “An interesting prospect” by mistake.
    - Fixed tapestry not being disabled when Trial of Trinimac display is enabled.
    - Packed missing steel mask model that was edited to address conflicts wit…

    Read more >
  • MerrianMay


    - Stripped an erronous script from the book "The Saber Cat" that was causing an error to Moonpaths quest. Also, typo fix to this book.
    - Typo fix to "The Lens of Truth" book.
    - Added vendor keywords to the "History of Raven Rock" books.

    Read more >
  • MerrianMay


    -fixed MCM configuration options for ownership
    -split checklist into two pages (some were getting cut off due to the 128 entry maximum per MCM page)
    -cleaned plugin
    -added missing Sai texture
    -Re-optimized several overblown texture formats


    Scripts to clean: (these must be cleaned from your save using Save Game Script Cleaner.

    If you are upgrading from V3.0 or later, no additional steps need to be taken.

    If you are upgrading from V2 or older on your current save, simply load the game and console SETSTAGE aaaSUTItemFinderHandler 20 which will force fill the new master list for the checklist. Then simply use the MCM menu to configure your desired settings.

    If you are not using SkyUI and MCM menus, simp…

    Read more >
  • MerrianMay


    - Edits to lighting and weather to several of the Moonpaths to elsweyr Cells.
    - Removed music from airship interior. The music was known to carry on to the exterior world.
    - Changes to DBM_KAFormHandler quest. Addressed in new DBM_KA_Patch (Konahriik's Accoutrements) on legacy Patch Central.
    - Added new versions of the Tamira gold frame textures to try and fix the texture glitch issue.
    - Added the updated Handler Script for the Royal Armory mod.
    - Added Quest Item flag to a version of the Reman Shield as well as proper weight to the non-quest version.
    - Replaced the Metal cupboard/Icebox texture in the safehouse kitchen with a higher resolution one.
    - Updated the MCM archeology page to show arc perk points and skill level not display count.
    - …

    Read more >
  • MerrianMay

    V18 Final has been posted and Legacy is officially complete. V18 will be the final core package for Legacy and any further updates will be done through the Unofficial Legacy of the Dragonborn patch, maintained by SirJesto.

    V18 Final

    Before updating, remove any items on the whiterun mannequin in the armory. He has been deleted and rebuilt due to an odd equip glitch. Also if adding Thane Weapons Reborn, remove all racked weapons next to the holds mannequins.

    - Rebuilt half of auryen's audio files due to corruption issues
    - Re-recorded and re-wrote Rakis's lines for Khajiit 3rd person and audio quality issues
    - Fixed Latoria's missing ring line.
    - Fixed vanilla treasure map image issues
    - Carried forward SirJesto's Unofficial Legacy patch changes (v…

    Read more >
  • MerrianMay

    Posted a rebuilt SEQ file for V17.6. This update is a temporary fix for dialog issues with Auryen where he will not progress to specific initial stages and conversations when joining the museum. This is an issue with the SEQ file being out of date. Simply extract this into your MO/Mods/Legacy update (or Legacy folder if you use a single entry for your install) or simply extract into your /Data folder directly if using NMM or installing manually.

    Read more >
  • MerrianMay

    There is a problem with the current SEQ file in Legacy that causes Auryen's first dialogue to sometimes not start when you enter the museum for the first time.

    It will be corrected in the next update. If you want to fix this yourself, you need to rebuild the Legacy SEQ file. Use (TES5)xEdit, load up Legacy, right click on the ESP and under OTHER choose "build SEQ".

    Read more >
  • MerrianMay

    V17.6 Updates

    IMPORTANT: V17.6 is now fully USLEEP dependent. As of V17.6, Legacy will REQUIRE USLEEP. This allows me to more easily carry forward some changes that USLEEP provides, allows me to overwrite navmesh changes properly and encourages those few remaining people who insist on playing Skyrim without it, that they have another reason to add it.

    - Fixed incorrect texture path for Ghosu resources
    - Adjusted Finder's Keepers quest to be able to be turned in or reset with Auryen's Excavation and Heist versions
    - Fixed cheese link up issues with food container
    - Repaired properties in 2 of the cloak closet display meshes that can cause CTD for some people
    - Fixed "We were Yokunan's" gray fox book activator
    - Packed missing assets for MIL and Ma…

    Read more >
  • MerrianMay

    -Updated Dev Aveza patch (re-finalized Navmesh)
    -Updated MIL and OAP patches for minor issues (clean DBM_ArmorDisplay script)

    Read more >