Legacy of the Dragonborn
Register
Advertisement
Legacy of the Dragonborn
SSE Version



Overview

The guild house becomes available after A Room with a View, it is attached to the right wing of the Museum and has a main front door and two back doors. It can also be entered from the museum through a door in the Reception Hall and Staff Barracks. It is the place where the recruited explorers will live after completing Digging Up Explorers.

The guild house consists of two floors. The upper floor contains (owned) beds for all of your guild members, while the ground floor features the following (from the main entrance, left to right):

  • An Archaeology Station where you can craft artifacts from Archaeological Fragments and Keystones.
  • Supply and armor/weapons storage chests that are linked with your safehouse storage.

The back doors lead to a balcony that grants access to the Dev Aveza once it has been acquired.

Once you've talked to your guild members after Digging Up Explorers, you can send them out to excavate Archaeological Fragments and Keystones by selecting the "I have a job for you" option. Their spoils, coins and archeology fragments will be placed in the Explorer Dig Finds chest after their return. It is a very good way to obtain more fragments, as the usual way is rather tedious.

These parts can be used to create Artifacts at either the Archaeology Station in the guild house, the one in the safehouse or the one in the Curator's Office of The Museum. These items are displayable in the Reception Hall.

Explorer's Society Guildhouse-Guild Charter

Explorer's Guild Charter Display

Explorer's Guild Charter


Explorer's Society Guildhouse-Trophy Case

Trophy Case

Left of the Trophy Case
Kamahl's Map Explorer's Guild Armor (Heavy) Explorer's Guild Boots (Heavy) Explorer's Guild Gloves (Heavy)
On top of the Trophy Case
Micmou's Spade
Right of the Trophy Case
Sir Jesto's Patchwork Cloak
1st Shelf
Luca's Pickaxe Picky's Beacon Sanamia's Journal (1) Sanamia's Journal (2) Sanamia's Journal (3) Sanamia's Journal (4) Sanamia's Journal (5) Sanamia's Journal (6)
2nd Shelf
Schneider's Sextant Merrian's Spyglass Stone's Hands Alvaro's Tools
3rd Shelf
Aleksey's Key Malrus' Codex Kriana's Quill Sands' Torch
4th Shelf
Rains' Shelter Deano's Bottomless Pack Arkayn's Tool Bag

SPOILER list - How to get all items


Show Spoiler

If you use the GuildMaster start, you will find Schneider's Sextant, Alvaro's Tools, Deano's Bottomless Pack, the Dwemer Compass as well as a full set of light and heavy Explorer's Guild armor in the tent across from you.

Galleries
Main Galleries Hall of Heroes Reception Hall and Staff Barracks
Curator's Office
Museum Storeroom
Upper Gallery Jewelry Display
Amulets of Skyrim Display
Dragonborn Hall
Hall of Secrets
Gallery of Natural Science Fossil Mining Room
Armory Display Rooms
East Exhibit Halls Daedric Exhibit Hall
Hall of Lost Empires
Hall of Oddities Skyrim's Unique Treasures Room
Skyrim's Unique Drinks Room
Great JarHunt Room
Wyrmstooth Room
Vigilant Room
Interesting NPCs Room
The Library Library 1st Floor
Library 2nd Floor
Library 3rd Floor
The Safehouse Living Room Hearthfire Dolls Display
Crafting Room
Kitchen Cheese Aging Room
Patio
Master Bedroom Bathing Room
Cloaks Dresser
Hidden Treasury
Safehouse Room A Follower's Room
Safehouse Armory
Safehouse Teleporter
Safehouse Garden
Safehouse Room B Follower's Room
Children's Room
Safehouse Armory
Safehouse Prison
Other Galleries Explorer's Society Guild House
Planetarium
Hall of Wonders
Dev Aveza
Advertisement