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Please note that all of the mods listed below are for Skyrim Classic. The links for Skyrim Special Edition can be found on the Legacy page for SSE here under the tag "Technical Information" and "Integrated Support for Mods".
The following mods are supported in V19. For most of these mods, you only need to install and run them alongside Legacy and then Legacy will automatically patch itself to provide special content and features.
You can find a list of non-displayable special items added by supported mods here.
Please note that support only applies to the original mod file and will not function with a custom merged package! So you will need to re-merge your package without these mods and run them separately to gain the additional museum content.
- Skyrims Unique Treasures by clintmich
A room opens in the hall of oddities with displays for all the lore friendly items from SUT. There are no displays for ninja dolls, mint plates or modern looking banjos.
- BadGremlin's Great JarHunt by badgremlin
A gallery exhibit opens in the hall of oddities for all jars. No spot is provided for the MUS-TARD jar
- BadGremlin's Captured Fairies by badgremlin
The arboretorium in the Gallery of Natural Science gets a pair of shelves next to it where you can place the fairy cages and free the fairies into the exhibit
- Kohnarik's Accoutrements by Edhelsereg
The Dragonborn Hall adapts to have mannequins for all of the dragon priests so you can display the armor from this mod. The mannequins are also set to accept the robes (light or armored) as well as replica dragon priest masks via the main prep station. Also adds a quest display and related artifact displays to the hall.
- Aetherium Armor and Weapons Compilation by lautasantenni
Hall of Lost Empires adapts to place a door under the base of the steps that leads to an exhibit room called the Aetherium Collection where you can display both varieties of the UNENCHANTED versions of the gold or silver aetherium items. The aetherium forge display appears inside this new hall but the original display will need to be manually disabled if it has already been enabled and the patch installed mid playthrough.
- Dev Aveza Airship by Deapri
Legacy has an instanced static version of the airship that has specific ports
it can move to. With the patch and original mod, the instanced version is
removed and the original Dev Aveza is used instead. The patch removes
all the Thalmor, removes the scaffold leading up and disables the dock
and ship until after shattered legacy is done and the guild is built,
then the ship and dock are added. The ship has two interior options per
the official mod, and the classic version has linked storage with the
safehouse just like the default legacy instanced version of the ship.
- Alternate start - Live Another Life by Arthmoor
Legacy has an activator placed at the start spot for the Solitude ship arrival start for LAL which disables after 12 game hours. If you choose this start, you get an option for the Relic Hunter start and new starting equipment.
- Helgen Reborn by Mike Hancho
Quest display is added to the Dragonborn Hall as well as a display for the armors and one unique dagger.
- Wyrmstooth by jonx0r - No longer available on Nexus, but available elsewhere.
Quest display is added to the Dragonborn Hall and display for 3 unique weapons found during the mod quests. Additionally a dragon claw is added to the main claw display in the hall of heroes.
- Hunterborn by unuroboros and dragonsong
Various ingredients are added to the animal part/leather container list in the safe house so they sort properly.
- The Gray Cowl of Nocturnal by MannyGT
A quest display is added to the Dragonborn Hall which also has a display for all the unique items from the mod EXCEPT the cowl itself which is stored in the daedric gallery. Item displays can be placed any time.
- Falskaar by AlexanderJVelicky
A quest display is added to the Dragonborn Hall as well as displays for 3 unique weapons
- Heavy Armory by PrivateEye
Adds a lot of displays in the Armory. The weapons diplay among the weapon displays on the wall behind each armor display.
- BadGremlin's Trophy Heads by BadGremlin
A trophy display for the heads is placed in the hall of secrets across from the contract skulls.
- BadGremlin's Something Fishy by BadGremlin
Shelves are placed below the fish tank in the gallery of natural science which displays the fish bowl collection. The bowls are placed and the fish released into the tank.
- The Mad Masker by vicn
Adds a room in the Hall of Oddities with displays for the unique weapons and armors the mod adds.
- The Forgotten City by TheModernStoryteller
A quest display is added to the Dragonborn Hall after finishing the good ending.
- Immersive College of Winterhold by Grantyboy050
A quest display is added to the Dragonborn Hall after finishing the quest.
- Artifacts of Boethia by FrankFamily
Adds displays for its weapons.
- Skyrim Underground by AncientKane
Adds a display for its items in an alcove in the Hall of Heroes.
- Moon and Star by GanXingba
Several displays added in the Hall of Heroes, Upper Gallery, and Library for mod items, as well as a display for quest completion in the Dragonborn Hall.
- The Wheels of Lull by Trainwiz
Adds a display to the Dragonborn Hall for quest completion and mod items.
- More Interesting Loot by GenghisBob
Several displays added in the Hall of Heroes, Upper Gallery, and Library's jewelry display for mod items.
- Oblivion Artifact Pack by Watcherzero
Several displays added in the Hall of Heroes and Upper Gallery for mod items.
- Immersive Weapons by Hothtrooper44 - Ironman5000 - Eckss
Greatly expands the Armory displays, as well as small additions to other galleries.
- Undeath by Antioch08
Adds a display and the Dragonborn Hall, and an extra black book to the Daedric Exhibit Hall.
- Skyrim Immersive Creatures by lifestorock and jackstarr
Adds a few unique drops to the Hall of Lost Empires.
- Amulets of Skyrim by uni_SL
Adds a new display beside the Library's jewelry display for the mod's items.
- New Treasure Hunt by soreass
Displays added in the library stairwells for the new treasure maps added by the mod.
- Royal Armory by PrivateEye
New display added in the Hall of Secrets for mod items.
- Dawnguard Arsenal by MadCat221
Expands the Dawnguard display in the Armory for mod items.
- Immersive Armors by Hothtrooper44
Adds several displays in the Armory for mod items.
- Vigilant by Vicn
Adds a room to the Hall of Oddities dedicated to the quest decisions and mod items.
- Fossil Mining by icecreamassassin and aviform
Adds displays for the fossils in the Gallery of Natural Science.
-SkyRe Reproccer ready (patch needed for some changes)
-Supports "Hearthfires Multiple Adoptions" in the safehouse living space for up to 6 kids and spouse!
-Supports Latest USKP changes other than mod dependent ones
-Completely compatible with JK's Solitude and Dawn of Solitude without patching (Legacy is self patching)
-Fully compatible with most weapon model replacers such as Unique Uniques, Unique Shapes for Unique weapons and Unique Weapons Remade with in game configuration features!
Updating the MCM check list
If you install any supported mods after installing Legacy, you'll need to clean a script to make them appear on the side bar in your Legacy Checklist menu. To do this, use a tool such as FallrimTools to open your save and search for the script 'DBM_MCMScript', which should be right clicked and removed. An updated version of the script will be generated after loading your save, showing any new mods in the menu.